class AttrType:
    # (编号， 说明， 是否百分比)
    UNKNOWN = (0, '', False)

    HP = (1, '生命', False)
    ATK = (2, '攻击', False)
    DEF = (3, '防御', False)
    HP_P = (4, '生命百分比', True)
    ATK_P = (5, '攻击百分比', True)
    DEF_P = (6, '防御百分比', True)
    CRIT_RATE = (7, '暴击率', True)
    CRIT_DMG = (8, '暴伤', True)
    ELEMENTAL = (9, '精通', False)
    ENERGY = (10, '充能', True)
    HEALING = (11, '治疗', True)
    PHYSICAL_DMG = (12, '物伤', True)
    PYRO_DMG = (13, '火伤', True)
    ELECTRO_DMG = (14, '雷伤', True)
    CRYO_DMG = (15, '冰伤', True)
    HYDRO_DMG = (16, '水伤', True)
    ANEMO_DMG = (17, '风伤', True)
    GEO_DMG = (18, '岩伤', True)

    # 星铁
    SR_HP = (101, '生命', False)
    SR_ATK = (102, '攻击', False)
    SR_DEF = (103, '防御', False)
    SR_HP_P = (104, '生命百分比', True)
    SR_ATK_P = (105, '攻击百分比', True)
    SR_DEF_P = (106, '防御百分比', True)
    SR_CRIT_RATE = (107, '暴击率', True)
    SR_CRIT_DMG = (108, '暴伤', True)
    SR_ENERGY = (109, '充能', True)
    SR_HEALING = (110, '治疗', True)
    SR_SPD = (111, '速度', False)
    SR_EFFECT_RATE = (112, '效果命中', True)
    SR_EFFECT_RES = (113, '效果抵抗', True)
    SR_BREAK_EFFECT = (114, '击破特攻', True)
    SR_QUANTUM_DMG = (115, '量子伤', True)
    SR_IMAGINARY_DMG = (116, '虚数伤', True)
    SR_LIGHTING_DMG = (117, '雷伤', True)
    SR_FIRE_DMG = (118, '火伤', True)
    SR_WIND_DMG = (119, '风伤', True)
    SR_ICE_DMG = (120, '冰伤', True)
    SR_PHYSICAL_DMG = (121, '物伤', True)
